Week 7: Research

The importance of mobile applications/presentations for art galleries and exhibitions

 

Technology is becoming increasingly popular for art galleries and exhibitions. In addition, people can now visit museums around the world via the Internet and social media. Digital technology has a place in modern museums in many ways. Today’s mobile phones can be PDAs or portable devices, smartphones or desktop websites, mobile devices bring their own device, or traditional local device distribution (Ashe et.al 2018). There are many different ways to use mobile technology: QR codes, augmented reality, mobile / GPS policies, apps, mobile websites, multimedia and audio, iPod and more.

A QR code is similar to a barcode, but the difference is that it can be read by a mobile phone and has more space to store data. There are many ways to use mobile technology, and these vary depending on the impact of the library. In general, museums explore digital and mobile technologies to improve the visitor experience and communication. Thus, the QR code is only related to the user’s mobile phone and the author’s imagination. The museum may refer to a QR code for more information about the artist or work of art. This information can be presented in different ways. Before using digital technology, the library must understand the needs of the public. It is important to know the impact of certain types of technology and how they can respond to museum visitors (Sanchis et.al 2020). For the two mobile technologies above, the usual advice is to make it easy. Too much text, the required actions, or too many options can confuse the user and prevent him or her from continuing to use it. It is important to give visitors the opportunity to interact with other visitors, the museum community or staff (opportunity to comment on different topics, interact with other guests to get an idea of ​​other ideas or opinions, or give curators the opportunity to speak directly) and answer questions). In this way, on the one hand, the museum increases the participation of visitors, and on the other hand, it also provides an overview of their ideas and opinions, which can be an important research tool. Content is one of the most important things when using mobile technology. First, it is important to provide visitors with detailed information that they do not see in the museum environment. The best answer to these questions is (Fouskas et.al 2020): How was it tested or used at all? What is the weight of the object? How do you feel? What are the user’s memories of working with pictures, historical objects or exhibits (for example through social media links)? In addition, virtual reality can be used to return the unit’s original location or settings to the current time.

 


 

References

  • Ashe, D.E., Eardley, W.A. and Fletcher, B.D., 2018, May. E-tourism and culture through virtual art galleries: A pilot study of the usability of an interface. In 2018 4th International Conference on Information Management (ICIM) (pp. 195-200). IEEE.
  • Sanchis, Á., Rodríguez, N., Heras, D. and Lleonart, M., 2020. User Experience with Mobile Applications for Museums and Exhibition Spaces.
  • Fouskas, K., Pateli, A., Spinellis, D. and Virola, H., 2002, July. Applying contextual inquiry for capturing end-users behaviour requirements for mobile exhibition services. In Proceedings of the First International Conference on Mobile Business (pp. 8-9).

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