Week 9: Research

 

How AR Architecture will Revolutionize Art Galleries

 

One of the most famous AR technology is Pokémon Go, a gaming application. This technology makes users feel like they are actually in the real world with animated creatures. The current pandemic makes it challenging to interact in most public places such as schools and airports.

Future Development

Architects and building designers are developing innovative ways to curb the germ spread and encourage social distancing with new building designs. Joe Doucet, a New York designer, came up with a creative way to use AR in creating artwork. Hospitals and museums are also part of this evolution that will see changes in architectural designs ranging from room layouts to hands-free technology. However, one should imagine how future art exhibitions would be.

What are the Qualities of an exemplary AR Experience?

AR is very different from VR. While VR art starts with the canvas, tabla rasa, AR design joins real and virtual images in real-time and pins them to the actual ground in 3D.  So, what makes a good AR experience?

  • It must be a blend of digital and fixed in the actual world.
  • It should be grounded on virtual and physical affordances and be intuitive and straightforward to use.
  • Be appealing and fascinating.
What are the Possibilities of Museums Using AR?

There are so many ways in which artists and curators can use AR in museums. When people visit museums, AR can help them view an additional explanation of artworks. Moreover, AR could help create a digital version of the painter or artist who could provide additional information through narration in 3D.

Through AR, artists can bring their pieces to life by the addition of a third dimension. More and more organizations are using augmented reality since they add life to the existing work, attracting broader audiences.

What Makes AR a Better Option for Art

Many factors make AR a better option for art than VR. Here are some of the ways:

  1. It Has a Preference and Is Easy To Scale

An AR user can scale their work to their preferred choice when rendering their work. Meaning, an end-user can develop a product to the size they desire, including life sizes.

  1. Art Creation with AR is Easy

It is straightforward to use AR when creating art. Most of the applications are easy to operate and has user-friendly. Moreover, one does not need extra expensive equipment to use AR. For instance, Artvive allows one to test new ideas anywhere with a smartphone.

  1. AR experience is Intuitive and easy

AR allows people to experience artwork intuitively, where they share AR experiences in public spaces by using their devices.  Moreover, AR brings life to static artwork by making them more 3D-like hence unveiling hidden features.

  1. Easily accessible

Today, almost everyone has access to a smartphone. Accessing AR is relatively easy as one only needs to upload an app to experience augmented reality.

Conclusion

AR is changing how people create and interact with art. Artists and curators are coming up with innovative ways to sell and present their artworks. Museums alike are using augmented reality to display their works, especially now that there is a need for social distance due to the pandemic.

 


 

References

  • Coates C.. (2020). How Museums are using Augmented Reality [Online] September 2020. Available at: https://www.museumnext.com/article/how-museums-are-using-augmented-reality/ [Accessed: 29 July 2021]
  • Billock J..(2020). How Will Covid-19 Change the Way Museums Are Built? [Online] September 2020. Available at: https://www.smithsonianmag.com/travel/how-will-covid-19-change-way-future-museums-are-built-180975022/ [Accessed: 29 July 2021]
  • Trentini Y.. (2017). How Augmented Reality is Revolutionizing Museums, Schools and Jobs [Online] August 2017. Available at: https://blog.prototypr.io/how-augmented-reality-is-revolutionizing-museums-schools-and-jobs-2efe17be0312 [Accessed: 29 July 2021]
  • Artivive (2019). Why AR is better than VR for artists and creatives. [Online] March 2019. Available at: https://artivive.com/ar_vs_vr_for_art/ [Accessed: 29 July 2021]
  • Gibson E.. (2020). Augmented-reality exhibition launched to sell artwork during pandemic [Online] April 2020. Available at: https://www.dezeen.com/2020/04/17/all-show-augmented-reality-exhibition-sebastian-errazuriz/ [Accessed: 29 July 2021]

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