Week 9: # Forefront AR app

Forefront: AR – architecture application

 

Augmented reality is a technology that has recently been implemented. Gartner has identified AR as one of the top ten technologies to be launched in 2019 (Kerr and Lawson, 2020). AR smartphones and browsers today will use this exciting new way of communicating between people and computers. AR is so popular because of its incredible ability to display real situations and simulate real situations in the user’s device. This allows the user to feel the excitement that can only be achieved by physically getting to the scene.

AR technology aims to improve current practices in image building, design processes, construction processes, and project management systems. The architecture and design industry involves creating large amounts of data and information that many people can access and sometimes locate in different locations (Green et al., 2020). In particular, architecture and the design industry need access to a large amount of design, engineering and management information, which will create the conditions for the prompt use of augmented reality methods and allow relevant staff to participate in an expanded workspace. The interface between man and machine that combines the look of an existing workspace with knowledge of design or related fields should be attractive techniques for architecture and the design industry.

Augmented reality also offers a unique opportunity to integrate design into a real-world environment. For example, AR can help with quality assurance by comparing previously built facilities with their corresponding designs and analysing the feasibility of the building for construction. According to this research, an AR system has been developed that uses AR to provide interior building design for building maintenance (Carrasco and Chen, 2021). External AR systems can help the project’s various stakeholders (such as architects/designers/builders/owners) show what the new installation will look like when it is completed. This sophisticated environment can be used to evaluate the functionality and aesthetics of a particular design.

AR offers new possibilities for human communication throughout the life of the proposed objects. By mixing real and virtual material and well-connected interactive metaphors, the goal can improve the group’s decision-making on specific career activities. When setting up a common AR system, it is a great challenge to ensure that participants can create a common understanding of virtual space similar to their understanding of physical space (Carrasco and Chen, 2021). This means that it is difficult to create a common employee login system to describe virtual location information. The problem is that since the graphics displayed overlap with each author’s worldview, it is difficult to ensure that each co-author clearly understands what the other co-authors are referring to or what they are referring to.

For outdoor AR applications, architects achieved similar AR effects by applying photographic surface techniques to objects designed in a realistic environment. However, in the case of interactive amplification, this method is not strictly an augmented reality system. These days, real-time processing is cumbersome and time-consuming, leading to a continuous expansion of a single photo. To solve this problem, scientists developed a method to improve video footage from a large open landscape with precise types of famous new buildings such as TV towers and bridges. Due to the complexity of the video recording, it is pre-recorded using offline and interactive calibration methods to determine the camera’s location. When all calibration is set, the image is magnified by the virtual object in real-time.

 


 

References

  • Carrasco, M.D.O. and Chen, P.H., 2021. Application of mixed reality for improving architectural design comprehension effectiveness. Automation in Construction126, p.103677.
  • Green, E.D., Gunter, C., Biesecker, L.G., Di Francesco, V., Easter, C.L., Feingold, E.A., Felsenfeld, A.L., Kaufman, D.J., Ostrander, E.A., Pavan, W.J. and Phillippy, A.M., 2020. Strategic vision for improving human health at The Forefront of Genomics. Nature586(7831), pp.683-692.
  • Kerr, J. and Lawson, G., 2020. Augmented reality in design education: landscape architecture studies as AR experience. International Journal of Art & Design Education39(1), pp.6-21.

Related Posts

Leave a comment