Forefront: VR – museums
In recent years, the use of virtual reality (VR) has grown tremendously and has entered many aspects of our lives. Therefore, this technology has also joined museums and influenced people’s perceptions and perceptions of heritage. In recent years, the use of virtual reality in the museum environment has greatly increased, and museums seek to adopt technological innovations and adapt to the challenges of the digital age (Rosenberg and Clary, 2018). Many people believe that these interventions are necessary to demonstrate “[the public] value, influence, responsibility and importance. However, for museums, this digital adaptation creates “one of the most important challenges in modern history”. A new history and powerful virtual reality content creation and other technologies have created great potential for museums on many levels and given museums further opportunities to interact with visitors.
Virtual reality has been used to recreate the historical environment, explain and enhance external and external experiences, increase visitor participation and education, and create an interactive, captivating, and captivating museum experience (Adamek and Gann, 2018). These programs open up new possibilities for experimentation in many museums around the world that have used this technology to democratise and expand their collections for multiple interpretations. In fact, “accessibility, segregation and democratisation” seem to be the most important benefits of using virtual reality and other new technologies in museums.
This is a very important question as virtual reality and other technologies fundamentally change the way we perceive heritage. According to research, it has been pointed out that digital technology is not just a harmless tool for one to understand and understand the past, as it inevitably affects and shapes how we perceive cultural heritage (Decker, 2018). Therefore, it is necessary to critique the assessment of how these technologies differ. From visitors’ experiences to new museum approaches, the impact at different levels, including other organisational issues. Much of the literature has explored the museum’s virtual reality benefits for offering other materials, customising the museum’s experience, and attracting visitors.
While analysing the benefits of VR will undoubtedly help explore new possibilities, many studies tend to overestimate these benefits and ignore the problems or limitations of introducing VR to the environment. In addition, most research focuses on the technical aspects of VR development, visual, digital and data management issues or the evaluation of the experience and perception of guests in specific projects. Although many aspects of use and usage have been studied in current literature, some important aspects are still poorly understood, such as the impact of virtual reality on the social experience of museums and criticism of the international impact of new technologies on museums.
In addition, the views, needs and wishes of the museum staff responsible for museum objects and stories are often overlooked. Collectors also have a unique opportunity to observe visitors’ interactions with virtual reality technology and how this technology can change visitors’ exposure processes or social interactions. Therefore, this study focuses on learning and understanding the museum staff’s experiences, ideas, and practices, rather than describing the technical solutions used or discussing technical problems.
References
- Adamek, A. and Gann, E., 2018. Whose artefacts? Whose stories? Public history and representation of women at the Canada Science and Technology Museum. Historia Crítica, (68), pp.47-66.
- Decker, J., 2018. Cities, museums and soft power.
- Rosenberg, G.D. and Clary, R.M. eds., 2018. Museums at the forefront of the history and philosophy of geology: history made, history in the making (Vol. 535). Geological Society of America.

