Week 2: Research

Art galleries with a virtual 3d plan to explore

 

3D virtual exhibitions are an exciting way to introduce unique artists, art events, galleries and cultural spaces to an international audience (Carmo and Cláudio 2013).  In these times of the “new standard”, lockdown is a common measure to prevent COVID. “Online exhibitions” has become a great choice for art lovers and offer a fun and risk-free viewing experience.

Despite the existence of online exhibitions for many years, the latest technology allows artists and event organizers to creatively control the art galleries. Various art galleries can be used and the existing physical space can be rebuilt as needed. The ability to customize the colours of walls, floors and ceilings and add frames to virtual art allows the artist to reflect their personal style and combine harmonious design elements (Panayiotou and Lanitis 2016).

The online art gallery is convenient and easy to access and is open 24 hours a day, 7 days a week during the exhibition period. They can last for weeks, months or even permanent exhibitions that can be updated regularly. The online exhibition has attracted a worldwide audience of collectors, and although they do not have access to physical space, they have far-reaching access to a rich interactive experience. As repeated viewing of the art galleries helps collectors to understand and appreciate the artist’s work, it has significant long-term recognition and sales revenue (Mongeon 2015).

The curator can prepare the exhibition by first arranging various works of art for virtual and interactive reproductions. They can choose the final selection and the order in which the works will be hung on the exhibition and then preview them online. This is an economical layout system that saves time, money and unnecessary photo processing. Production, shipping and transport can be arranged in advance. In addition, the gallery group can work with the artist a bit to get a clearer picture of what the curator looks like instead of him (Hogan 2010).

In addition, art galleries in 3D can last forever as virtual copies. Once the 3D art galleries have been copied online, it may reach more art lovers. In addition, an art gallery acts as a permanent virtual screensaver on the website. More and more collectors are buying great works of art from their homes. Another way to do business is to use virtual programs to create and conduct online auctions. The possibilities are almost limitless (Hancock 2015).

Side-by-side virtual works allow people to understand the scope and impact of any work in a room. Some gallery environments have benches for better dimensional understanding. Compare this to the art you display on a single website without a location or room address to appreciate the difference between a virtual environment. With intuitive navigation, visitors can “view the art gallery in 3D” and give an overview of the space. For an experience that mimics reality, you can work with the entire series and unique works of art from multiple perspectives and perspectives.

Participants can zoom in, view information, ask questions, and purchase entries directly from the website. Online sales are growing and many galleries and artists are developing new ways to cater to more and more online stores. The e-commerce created by the virtual 3D gallery space reduces “friction” and encourages shopping.

Art Placer combines augmented reality technology and web-based display space and offers a host of new features. When the exhibition is visited by mobile phone, this technology gives participants the opportunity to present their favourite works of art as a customized service in their living room or appropriate space. By seeing this work of art studied on the wall, visitors can take an active part in the artist’s work and facilitate the next step.

 


 ArtPlacer Virtual Exhibitions is coming soon (Video source: www.vimeo.com/503642565)

 

 


References

  • Carmo, M.B. and Cláudio, A.P., 2013. 3D virtual exhibitions. DESIDOC Journal of Library & Information Technology, 33(3).
  • Panayiotou, S. and Lanitis, A., 2016, October. Paintings alive: A virtual reality-based approach for enhancing the user experience of art gallery visitors. In Euro-Mediterranean Conference (pp. 240-247). Springer, Cham.
  • Mongeon, B., 2015. 3D technology in fine art and craft: Exploring 3D printing, scanning, sculpting and milling. CRC Press.
  • Hogan, B., 2010. The presentation of self in the age of social media: Distinguishing performances and exhibitions online. Bulletin of Science, Technology & Society, 30(6), pp.377-386.
  • Hancock, M., 2015. Museums and 3D printing: More than a workshop novelty, connecting to collections and the classroom. Bulletin of the Association for Information Science and Technology, 42(1), pp.32-35. [Online] Available here: 10.1002/bul2.2015.1720420110 [Accessed: 13 June 2021]

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